Fight Cave (TzTok-Jad)
The Fight Cave has returned, rebuilt on the real cave's wave engine. Fight escalating
waves of TzHaar in a private instance of the actual cave, ending in TzTok-Jad —
the prayer-switching final exam of old-school PvM. Survive him and the Fire cape is
yours.
Getting there
Teleport portal → Minigames → Fight Cave lands you beside TzHaar-Mej-Jal at the
cave entrance. Talk to him (or ::arena) to start a run; ::leave flees; dying is a
safe death — the cave keeps no corpses.
The run
A run is waves 50 to 63 of the authentic escalation - the same monster mix the real
cave produces, spawning from the cave's classic corner points in a rotating pattern:
| Monster | Threat |
|---|---|
| Tz-Kih (the bats) | Drain your Prayer every attack - kill them first |
| Tz-Kek (the blobs) | Melee; recoil damage; split in two when killed |
| Tok-Xil (the rangers) | Accurate ranged from anywhere - Protect from Missiles |
| Yt-MejKot (the meleers) | Big melee; heal themselves and allies - drag them away |
| Ket-Zek (the fire mages) | 49s of magic - Protect from Magic |
| TzTok-Jad (wave 63) | See below |
Waves 14, 30 and 62 in the classic table are the doubled "orange" waves — you'll meet
wave 62's two Ket-Zeks right before Jad.
TzTok-Jad
Jad hits through the ceiling (max 97) but telegraphs every attack:
- Front-leg slam → RANGED — Protect from Missiles
- Rearing fire-breath → MAGIC — Protect from Magic
- Up close he can also melee — stand off him and watch the stance.
The protection check happens at impact, a beat after the animation — switching on the
telegraph works, exactly as it should. At half health four Yt-HurKot healers swarm to
him; tag each one to drag it off or he heals back to full.
Rewards
- Fire cape on every clear (tradeable — clears supply the market).
- TokKul for every run: the classic per-wave payout, +4,000 bonus on a clear.
- TzRek-Jad — 1/1000 per clear, Collection Log entry.
- Your best wave is remembered.
Practice mode
Mej-Jal will run you any single wave, 1-63, no rewards — the classic way to learn
Jad's stances (::jad jumps straight to him). Practice costs nothing but supplies.
See also
- Bosses overview — the rebuilt roster.
- Wizard Tower — the realm's other live minigame.
This page was last edited on 2026-08-29.
