Magic — what works and how
From the Fall of Varrock Wiki - Utility spells, curses and freezes, Vengeance, Tele Block, and where to get runes.
Combat spells across all four books work — including sticky autocast — plus a wide set of utility magic. This page covers what's live and the details that matter.
Utility spells (Standard book)
| Spell | Effect | Notes |
|---|---|---|
| High / Low Alchemy | Item → coins (60% / 40% of value) | Bonds can't be alched |
| Superheat Item | Smelt ore without a furnace | Bronze/iron/mithril/adamant/rune recipes, Smithing XP included |
| Enchant Jewellery | Gem jewellery → enchanted | One unified spell — recoil, dueling, forging, life, wealth rings + amulets |
| Bones to Bananas / Peaches | All bones in pack → food | |
| Telekinetic Grab | — | Not yet wired |
PK spells
- Vengeance (Lunar, Magic 94) — reflect 75% of the next hit back at your attacker. 30-second cooldown. "Taste vengeance!"
- Tele Block (Magic 85) — blocks the target's teleports (spells and jewellery) for 5 minutes.
- Freezes — Bind (~5s), Snare (~10s), Entangle (~15s), plus the Ancient ice spells with their own freeze timers.
- Curses — Confuse/Weaken/Curse (5% stat drain) and Vulnerability/Enfeeble/Stun (10%). They currently always land.
Teleports
City teleports work on all four books — Modern plus 8 Ancient, 7 Lunar and 9 Arceuus destinations, each with its book's cast animation. For everything else there's the home teleport portal.
Where runes come from
Basic elemental and mind runes are shop-bought in the Lumbridge market. High-tier runes are deliberately not sold — chaos, nature, law, death, blood, soul and wrath come from:
- Wizard Tower runs — the main rune faucet
- The Trading Post (
::market) seed stock — nature, law, death, blood, cosmic, astral at cache value - Monster drops (every NPC uses its real OSRS table)
Spellbook access
Ancient, Lunar and Arceuus need the Wizard Tower unlock — see Unlocking the magic books. Switch with ::spellbook.
This page was last edited on 2026-07-04.
