Fall of Varrock

Companions

From the Fall of Varrock Wiki - Recruit, train, gear and command your own levelable AI fighters — up to three at your side.

Companions are player-owned AI fighters — real combatants with real skills that level from combat, wearing real gear you give them. You can field up to three at once, in melee, ranged and mage archetypes. They spawn when you log in, follow you across the world, and fight beside you.

Recruiting

Companions are recruited through General Zo at the castle. How many you may field is set by your feudal rank: a Knight commands 1, a Lord 2, and a Minister or King the full 3. Each starts with archetype-appropriate gear and a supply pack (brews, restores, sharks, karambwans and a combat potion — restocked free).

Commands

Everything runs through ::companion (and ::companions to list your roster):

  • ::companion follow / attack / train / deploy / return — orders for all, or add a slot number for one. Attack is the aggressive escort: your companions fight any attackable monster near you, wherever you are, and fall in behind you when nothing's left. Train runs the goblin-camp levelling loop when you're around Lumbridge, and behaves like attack everywhere else. Deploy sends them at the city boss autonomously. Follow is a bodyguard, not a bystander: if anything attacks you — monster, PK bot or player — your following companions immediately fight back, and a player jumping you takes priority over whatever they were hitting. Return recalls them and never picks a fight (your safe pull-out order). They'll never turn on friendly troops — allied knights and General Zo are off-limits, and they won't steal a monster another player is already fighting.
  • ::companion equip <slot> <itemId> — give them gear straight from your bank (weapons honour level requirements, and their armour is capped by your feudal rank, same as your own). unequip returns it; gear <slot> <equipSlot> lists what in your bank fits.
  • ::companion style <slot> <0-3> — set attack stance.
  • ::companion spell <slot> <name|auto> — mages can lock a spell or auto-scale to their Magic level.
  • ::companion retaliate <slot> — toggle auto-retaliation.
  • ::companion rename <slot> <name> — name them; the world addresses them as "Sir <Name>".

Donor perk: ::companion loot toggles auto-looting — your companion banks nearby drops for you.

Levelling & death

  • Companions earn real XP from their kills — a veteran companion is measurably stronger than a fresh recruit.
  • When one falls, it isn't gone: it waits at General Zo for revival (a fee), keeping its levels and gear.
  • In city boss fights, companion damage counts toward your share of the pooled loot.

Why they matter

Companions are the solo player's answer to group content — a reliable duo partner for bosses, an extra body in war raids, and someone to watch your back on the roads. Gear them like you'd gear an alt.

WikiCompanions & Progression

This page was last edited on 2026-07-08.