Recruit Trials — your first hour
Every new account starts the Recruit Trials automatically — a four-step chain that walks you through the War loop and pays out a full steel kit. Hint arrows point the way and each step advances on its own when you complete it.
What you start with
- Inventory: 10 bread, 5 shrimps, a spare bronze scimitar, tinderbox, bronze pickaxe, bronze axe — and a bronze scimitar already equipped so you spawn armed.
- Bank: 10,000 gp, 50 trout, 25 salmon, 5 attack potions, 5 strength potions, 3 prayer potions, and a Book of Commands.
The four trials
1. FIGHT — Kill 5 goblins at the frontier (the back woods near the gate).
Reward: 10,000 gp + a full bronze kit (helm, body, legs, shield).
2. RANK — Report to the Sergeant, then claim your first rank from Duke Horacio in the castle.
Reward: Steel full helm.
3. SLAY — Take a war-contract from Vannaka and clear the rats in the castle.
Reward: Steel platebody, plus a pickaxe and hammer for what's next.
4. SUPPLY — Complete the Mire skilling loop: mine copper and tin in The Mire (south-east of the castle), smelt a bronze bar at the furnace, smith a bronze dagger at the anvil, and hand the dagger to the Quartermaster in the Mire crypt.
Reward: 50 War Effort + steel scimitar, platelegs and kiteshield.
By the end you've touched all three pillars — combat, rank, and supply — and you're wearing full steel.
What comes after
The War-Prep chain picks up where the trials end and leads to raid access: Vannaka drills you to Prayer 37 (Protect from Magic) at the Lumbridge church altar (handing you 120 dragon bones for it), gears you with a mystic fire staff, mystic robes and a rune stake, then sends you into the Wizard Tower to take the Archmage's grimoire — which permanently unlocks the Ancient, Lunar and Arceuus spellbooks. See Wizard Tower and Unlocking the magic books.
This page was last edited on 2026-07-04.
