Fall of Varrock

The War explained

From the Fall of Varrock Wiki - Campaigns, conquests, troop command and how pooled war loot is split by contribution.

The War is the server's endgame. Enemy forces hold every city beyond Lumbridge, and high-ranking players spend real coin to launch offensives against them — with every participant paid out of a pooled reward split by personal contribution.

How an offensive works

A ranked player sponsors an operation, allied knight troops march out from Lumbridge alongside the players, and the fight runs until the victory condition is met or the operation times out. When it succeeds, the loot pool is split (see below).

The first target is Fallen Varrock. The city has no army left — a campaign there is a purge of the occupiers who run the loot hub: marauders on the southern approach, Black Knights holding the square, and the rogue captains dug in at the ruined palace. The deeper the line, the richer the kills.

OperationRank neededCostSupply neededAllied forceWin conditionReward pool
Send troopsLord+1,000,000 gp8 knightsBoss raid supportDamage share
Summon bossLord+3,000,000 gpBacking raidKill the bossBoss drops (damage split)
Campaign (Varrock)Minister+3,000,000 gp1,500 supply40 knightsKill 60 frontier enemies750,000 gp + 25 prestige
Conquest (Varrock)King15,000,000 gp2,800 supply64 knightsKill 140 enemies3,000,000 gp + 60 prestige

Commands: ::sendtroops, ::summonboss corporeal_beast, ::campaign, ::conquest. Check the realm's war stores anytime with ::supply — the meter is filled by skillers handing supplies to the Quartermaster in The Mire (see Skilling & the war effort).

Troop command

Troops you sponsor fight autonomously by default. Switch their orders with:

  • ::troops advance — fight on their own (default)
  • ::troops follow — form up and escort you

Lords who field troops earn a damage share for everything their squad kills — commanding well pays.

How loot is split

When a campaign or conquest is won, the pooled reward is divided like this:

  • The sponsor keeps a 10% tithe off the top — rank has its privileges.
  • The rest is split by contribution — your time and activity in the battle is tracked every game tick.
  • Donors earn a bonus +1% of the pool value as donor points, minted on top (it never comes out of other players' shares).
  • Everyone who took part earns prestige / war effort points toward their next rank.
  • Coins are paid straight to your bank — no loot scramble.

Defending the realm

When enemy raids hit a city's frontier, defenders earn War Effort for their kills. A successful defence pays coin bounties (scaling with contribution, capped at 50,000 gp) and rolls a rare-loot table — dragon scimitar, dragon dagger, rune platebody, abyssal whip and more. The player who lands the finishing blow is MVP and gets a guaranteed rare.

WikiThe War

This page was last edited on 2026-07-05.