Fall of Varrock

Supplying the war - the Quartermaster

From the Fall of Varrock Wiki - What the Quartermaster pays for supplies, how the sell-only Supply Depot works, how Supply Drives double your War Effort, and the difference between War Effort and Realm Supplies.

The Quartermaster - at the Lumbridge shop hub, in the Mire crypt, and (as the Field Quartermaster) at the Southern Watch south of Varrock - is the end of every production chain: hand him supplies and he consumes the items and credits two things at once - your personal War Effort (your lifetime service record) and the kingdom's shared Realm Supplies stockpile (::supply to check it).

War Effort vs Realm Supplies

War EffortRealm Supplies
Whoseyours - a personal, lifetime recordthe kingdom's - one shared stockpile
Goes up whenwars, contracts, hand-ins, rogue hunting, kingdom workskillers hand supplies to a Quartermaster
Goes down whennever - it is your standing, not a pursea Minister launches a campaign (1,500) or a King a conquest (2,800)
Used forrank eligibility, the daily bonus, contribution checks (::service)letting the commanders launch the biggest operations

Scheduled marches, Grand Marches, Lord operations and story-called public wars never touch Realm Supplies - the war keeps moving whatever the stockpile says. If the stockpile hits zero, ordinary play carries on; only a Minister's campaign and the King's conquest wait for it to refill.

The Supply Depot

Talk to him and pick Hand in war supplies (or type ::depot at his post) to open the Supply Depot. It's an ordinary shop window with a tab down the side for each category - Food, Potions, Bars, Ores, Logs, Raw fish - but it's sell-only: nothing on the shelf is for sale. The shelf is the catalogue of what the war takes, and the number on each item is the War Effort it pays.

Two ways to hand in:

  • Right-click an item in your inventory and Sell 1 / 5 / 10 / 50, like any shop.
  • Right-click an item on the shelf and Hand in 1 / 10 / All - it takes that item straight out of your inventory.

The depot opens on whichever category is boosted by today's Supply Drive.

What he pays

Cooked food (War Effort each)

FoodWEFoodWE
Shrimps / bread / chicken / meat1Lobster4
Herring / trout2Bass / swordfish5
Pike / salmon / tuna3Monkfish6
Shark8

Finished potions (4-dose values; lower doses pay less)

PotionWE
Attack / Strength / Defence3
Super variants, Prayer, Ranging5
Saradomin brew8
Super combat10

Smithed bars

BarWEBarWE
Bronze1Mithril5
Iron2Adamantite8
Steel3Runite12

Raw materials pay less than the finished good they make - ores below bars, raw fish below cooked - so processing is always worth the extra step.

OresWELogsWERaw fishWE
Copper / tin / iron1Logs / oak1Shrimps to salmon1
Silver / coal2Willow / teak2Tuna / lobster / bass2
Gold / mithril3Maple3Swordfish / monkfish3
Adamantite5Mahogany4Shark4
Runite8Yew 5 / magic 8

Supply Drives - 2× windows

At any given time one category - food, potions, bars, ores, logs or raw fish - is in high demand and pays double War Effort. The category rotates on a timer, and you'll see "Supply Drive bonus!" when your deposit catches the window. Smart skillers bank goods ahead and dump them when their category comes up.

What War Effort gets you

War Effort is your personal, lifetime service record - it feeds rank eligibility and daily bonuses, and it is never spent. Between the Quartermaster, resource contracts and the marches, a dedicated skiller can climb the ladder without ever winning a duel. ::service shows your full ledger: wars fought and won, supplies handed in, lifetime War Effort.

Earning War Effort through the day also builds a daily bonus to your XP rate and drop rate - it tiers up the more you contribute and resets each day. Check your current tier and progress with ::warbonus.

Wiki › Skilling

This page was last edited on 2026-09-12.