Fall of Varrock

Titles & citizenship

From the Fall of Varrock Wiki - The feudal rank ladder — what each title costs, what it unlocks, and why armour is rank-gated.

Everyone is a citizen of a city (Lumbridge, for now — it's the only free one), and every citizen has a feudal rank. Rank is bought with coins from Duke Horacio in Lumbridge Castle, and it gates three things: the heaviest metal armour you may wear, how many companions you can field, and your political power in the War.

Check your current rank, armour tier and next rank price with ::title. Check your citizenship with ::city.

The ladder

RankCostMelee armourRanged armourMagic armourCompanionsWar powers
PeasantFreeBronze & IronLeatherBasic robes
Commoner10,000 gpSteelStudded
Squire50,000 gpBlackSnakeskinName shown in colour
Soldier150,000 gpMithril & AdamantGreen d'hide
Knight500,000 gpRune, granite, fremennik, voidBlue/red & blessed d'hideMystic, splitbark, enchanted, infinity1
Lord2,000,000 gpAll armour — Dragon, barrows, godwars, endgame setsBlack d'hide, karil's, armadylAhrim's, ancestral2::sendtroops, ::summonboss
Minister10,000,000 gpAll armourAll armourAll armour3+ ::campaign
King50,000,000 gpAll armourAll armourAll armour3+ ::conquest

From Squire up, your title displays in colour over your head — rank here is earned status, not a cosmetic you buy in a store.

All three combat styles climb the same ladder: each ranged/magic family is pegged to the metal rung of similar strength (studded ≈ steel, green d'hide ≈ adamant, mystic ≈ rune, black d'hide ≈ dragon). Untiered utility gear — monk robes, vestments, graceful, basic wizard robes — is free for everyone.

Why gate armour?

Rank is the only armour requirement. Armour has no skill-level requirements at all — a level-3 Lord can wear dragon, and a maxed Peasant cannot wear steel. (Weapons are the opposite: they keep their normal level requirements — 40 Attack for a rune scimitar — and are never rank-gated.) Your companions live under the same ceiling: they can't wear armour above your rank.

The armour gate is the server's core progression brake: you can't buy your way into rune on day one — you climb the ladder, and each rung both marks your standing and funds the realm (rank fees are a major coin sink). It also means seeing someone in dragon tells you something real: they're a Lord at minimum.

Rank and the War

Lords and above stop being just soldiers and become commanders: they pay to field troops, summon city bosses and (at Minister/King) launch campaigns and conquests — and take a 10% tithe from the pooled loot when their operation succeeds. See The War explained.

WikiThe War

This page was last edited on 2026-07-08.