Titles & citizenship
Everyone is a citizen of a city (Lumbridge, for now — it's the only free one), and every citizen has a feudal rank. Rank is bought with coins from Duke Horacio in Lumbridge Castle, and it gates three things: the heaviest metal armour you may wear, how many companions you can field, and your political power in the War.
Check your current rank, armour tier and next rank price with ::title. Check your citizenship with ::city.
The ladder
| Rank | Cost | Melee armour | Ranged armour | Magic armour | Companions | War powers |
|---|---|---|---|---|---|---|
| Peasant | Free | Bronze & Iron | Leather | Basic robes | — | — |
| Commoner | 10,000 gp | Steel | Studded | — | — | — |
| Squire | 50,000 gp | Black | Snakeskin | — | — | Name shown in colour |
| Soldier | 150,000 gp | Mithril & Adamant | Green d'hide | — | — | — |
| Knight | 500,000 gp | Rune, granite, fremennik, void | Blue/red & blessed d'hide | Mystic, splitbark, enchanted, infinity | 1 | — |
| Lord | 2,000,000 gp | All armour — Dragon, barrows, godwars, endgame sets | Black d'hide, karil's, armadyl | Ahrim's, ancestral | 2 | ::sendtroops, ::summonboss |
| Minister | 10,000,000 gp | All armour | All armour | All armour | 3 | + ::campaign |
| King | 50,000,000 gp | All armour | All armour | All armour | 3 | + ::conquest |
From Squire up, your title displays in colour over your head — rank here is earned status, not a cosmetic you buy in a store.
All three combat styles climb the same ladder: each ranged/magic family is pegged to the metal rung of similar strength (studded ≈ steel, green d'hide ≈ adamant, mystic ≈ rune, black d'hide ≈ dragon). Untiered utility gear — monk robes, vestments, graceful, basic wizard robes — is free for everyone.
Why gate armour?
Rank is the only armour requirement. Armour has no skill-level requirements at all — a level-3 Lord can wear dragon, and a maxed Peasant cannot wear steel. (Weapons are the opposite: they keep their normal level requirements — 40 Attack for a rune scimitar — and are never rank-gated.) Your companions live under the same ceiling: they can't wear armour above your rank.
The armour gate is the server's core progression brake: you can't buy your way into rune on day one — you climb the ladder, and each rung both marks your standing and funds the realm (rank fees are a major coin sink). It also means seeing someone in dragon tells you something real: they're a Lord at minimum.
Rank and the War
Lords and above stop being just soldiers and become commanders: they pay to field troops, summon city bosses and (at Minister/King) launch campaigns and conquests — and take a 10% tithe from the pooled loot when their operation succeeds. See The War explained.
This page was last edited on 2026-07-08.
