Fall of Varrock

Skilling & the war effort

From the Fall of Varrock Wiki - Where every skill trains, why The Mire is the hub, and how skilling literally powers the war.

Skilling here has a purpose beyond XP: finished goods feed the realm's war-supply meter, and campaigns can't launch until skillers have filled it. Miners and cooks are as much a part of a conquest as the soldiers.

The Mire — the skilling hub

The Mire is the swamp south-east of Lumbridge castle, rebuilt as the realm's supply camp. Nearly every gathering and production skill has a station there, clustered around the Quartermaster who buys your goods. Reach it via the portal's Skilling tab (::portalto mire or ::portalto skill_<name> for a specific station).

Where each skill lives

  • Mining — the Lumbridge castle cellar mine (copper through amethyst; rocks never deplete) and the Mire collection grounds.
  • Smithing — furnace and anvils in the castle cellar, next to the mine. Smelt bars, smith daggers → scimitars → full helms → kiteshields → platebodies.
  • Fishing — the River Lum bank and Mire pools: shrimps through sharks, with a "choose fish" option if you want to target a specific catch.
  • Cooking — ranges by the river fishing spots and in the Mire kitchen.
  • Woodcutting — the Mire groves (normal through magic trees; trees never deplete).
  • Firemaking — anywhere, tinderbox on logs.
  • Thieving — the Falador market stalls (veg through gem), plus pickpocketing.
  • Prayer — bury bones anywhere, or offer them at an altar for 3.5× the XP; the home altar also instantly restores prayer points.
  • Agility — real-world shortcuts (stiles, stepping stones, log balances) plus the Mire Run lap course around the south pond. Attune to the Ticket Dispenser (150,000 coins, one-time), run the 5-obstacle lap, then Tag the dispenser: it pays coins plus real supplies (anglerfish, karambwans, manta rays, super restores, teleport sacks) with a chance at a Mark of Grace. Consecutive laps scale the payout up to ×5 — the streak breaks if you log out or idle more than 5 minutes.
  • Crafting, Fletching, Herblore, Hunter, Farming, Runecraft and Construction all have Mire-hub stations too.

Skilling → war power

Three systems turn your output into war strength:

1. The Quartermaster (Mire crypt) buys cooked food, finished potions and smithed bars for War Effort points — see Supplying the war.

2. Those deposits also fill the realm supply meter (::supply) — campaigns need 1,500 supply, conquests 2,800. No skillers, no war.

3. Resource contracts from Vannaka pay coins + War Effort for gathering orders (ores, logs, fish) that auto-complete as you gather.

Levelling

Level-ups fire proper jingles and congratulations, combat stats recalculate live, and every skill has hiscores on the site.

WikiSkilling

This page was last edited on 2026-07-04.