Fall of Varrock Wiki
The official wiki - 41 articles, maintained by the dev team
Welcome to the Fall of Varrock Wiki
The official reference for how this server actually works - the War, minigames, unlocks, the economy and skilling. Articles are updated the same day features ship, so the wiki always matches the live game. New here? Start with Welcome to the Kingdom and Recruit Trials. Looking for the spellbooks? See Unlocking the magic books.
Getting Started
- Welcome to the KingdomWhat kind of server this is, what makes it different, and where to go first.
- Recruit Trials - your first hourThe four-step onboarding quest every new player gets, plus the starter kit and bank stake.
- Gameplay roadmap - the player journeyThe whole journey on one page - from your first hour in steel to commanding armies as King.
- The Rogue ProblemThe Act II quest that picks up after the Wizard Tower and runs a fresh Squire through the whole Rogue Knight ladder - the realm's PK schooling. It ends when every camp is broken, not when a rank is bought.
- The teleport portalThe home portal's nine tabs cover everything - skilling, bosses, wilderness tiers, minigames - with danger tags.
- The command windowType ::commands to open a tabbed window listing every command your rank can use - click one to drop it into your chat box.
- Server announcementsWhere server-wide headlines show up - the ticker above the chat box - and how to tune it.
The War
- The War explainedCampaigns, conquests, troop command and how pooled war loot is split by contribution.
- Marches & the reconquest of VarrockThe free warband anyone can join, the district pressure map, Grand Marches, Wardens and the wanted captains.
- Titles & citizenshipThe feudal rank ladder - what each title costs, what it unlocks, and why armour is rank-gated.
PvP & Wilderness
- Loot keysEvery player kill mints a loot key - claim it at the Lumbridge Loot Chest before someone takes it off your corpse.
- Death & item protectionOSRS keep-3 rules apply everywhere - what you keep, where your stuff goes, and which content is safe.
- PK rewards, Blood Money & EloWhat killing players pays, where to spend Blood Money, and how your Elo and rank percentile work.
- PK bots of the wildernessFake-player fighters roam the wilderness and hold organized camps - weak metal fodder at the edge, escalating to elite NH meta the deeper you go, every kill rolling PK-set loot.
- Fallen Varrock - the loot hubVarrock fell. No guards, no townsfolk - the city crawls with monsters, rogues and PKers, and the loot flows to whoever walks out alive.
- The Rogue Knights - the PK ladderFourteen named boss PKers across seven organized camps. The Sergeant assigns them weakest to strongest - each one you beat unlocks the gear for the next, all the way to AGS-class loot.
Minigames & Bosses
- Wizard TowerThe instanced tower-assault minigame - solo or in a band of five - that unlocks the special spellbooks and farms high-tier runes.
- Fight CaveEleven waves of real TzHaar monsters ending in TzTok-Jad. Prayer-switch his telegraphed attacks, earn the Fire cape. Safe death, private instance.
- The InfernoThirteen waves beneath the lava ending in TzKal-Zuk. Sacrifice a Fire cape to enter. The Infernal cape cannot be bought - only earned.
- Bosses - the full rosterEvery boss lair, its teleport command, and how the collection log tracks your drops.
- Corporeal Beast - the city bossLumbridge's apex world boss - damage-split loot, sigil mega-rares, and Lord-sponsored summons.
- Castle WarsThe classic capture-the-flag team war on the real Castle Wars arena. Pick Saradomin or Zamorak at the lobby portals (or let Guthix balance you), steal the enemy standard off their keep roof, and run it home to score. Bots fill both armies to 25-a-side, so there's always a full war.
- Last Man StandingThe original OSRS battle royale. Build your kit at Lisa, spawn on an instanced island at standardized stats, loot the village chests for upgrades, and outlast everyone as the fog closes in.
- Duelling & StakingThe classic stake-your-items duel. Challenge a player anywhere in a safe zone, set the rules, both put up items and coins, then get whisked to a private arena and fight to the death - the winner takes the whole pot. Escrowed and crash-safe, so it can't be scammed.
- PK Training ArenaA Duel Arena sparring ground that teaches you to PK. Build any loadout in the LMS-style kit editor (or bring your own gear), fight a matched bot at Easy/Medium/Hard, keep nothing, lose nothing, gain XP.
- Automatic TournamentA scheduled 1v1 bracket. Enter with one command, fight knockout rounds in private arena pits wearing a standardized kit, and take the coin purse if you outlast everyone. Nothing you own is ever at risk.
- What's coming nextContent that's on the roadmap or visible in-game as "coming soon" - and what's actually playable today.
Magic
- Unlocking the magic booksAncient, Lunar and Arceuus are sealed until you clear the Wizard Tower. Here's the exact path.
- Magic - what works and howUtility spells, curses and freezes, Vengeance, Tele Block, and where to get runes.
Skilling
- Skilling & the war effortWhere every skill trains, why The Mire is the hub, and how skilling literally powers the war.
- Supplying the war - the QuartermasterWhat the Quartermaster pays for supplies, how the sell-only Supply Depot works, and how Supply Drives double your War Effort.
- Slayer & resource contractsVannaka's combat tasks and gathering contracts - streak points, auto-tracking, and the rewards shop.
Economy & Trading
- Trading Post & the marketThe Lumbridge courtyard market, the Trading Post's buy/sell prices, and what's deliberately not sold.
- Shops directory - every store, every priceThe complete vendor reference - every shop in the realm, where it stands, what it stocks and what it costs.
- The Forge - rune to dragonUpgrade rune gear into dragon with runite bars, coins and Smithing levels.
- War-forging - the Royal SmithThe endgame gear chase - Torva, Masori and Ancestral, forged from war service, skilling and the market.
- Path to end game - where every rare comes fromThe clear route to Torva, godswords, dragon claws, megarares and spirit shields - every source, every rate, every price.
- Gambling - house dicePercentile dice against the house - 51+ wins, 5% rake, 100m max bet.
- Daily & vote rewardsFree coins and vote tickets every calendar day - streaks stack the payout.
Companions & Progression
- CompanionsRecruit, train, gear and command your own levelable AI fighters - up to three at your side.
Store & Membership
- Bonds & membershipHow bonds move between players, what redeeming gets you, and the membership tiers.
