Fall of Varrock

Fall of Varrock Wiki

The official wiki - 64 articles, maintained by the dev team

Welcome to the Fall of Varrock Wiki

The official reference for how this server actually works - the War, minigames, unlocks, the economy and skilling. Articles are updated the same day features ship, so the wiki always matches the live game. New here? Start with Welcome to the Kingdom and The Last Free City. Looking for the spellbooks? See Unlocking the magic books.

Getting Started
  • Welcome to the Kingdom
    What kind of server this is, what makes it different, and where to go first.
  • The Last Free City - your first hour
    Main Story Quest 1. Lumbridge is probed on your first login - stand with the Knights of Lumbridge at the east goblin camp, earn your first rank, hunt the stragglers, re-arm the city, and learn why the war lies north.
  • First March
    Main Story Quest 2. General Zo explains the March - the realm's free, scheduled warband - and sends the Knights of Lumbridge across the river at the goblin camp that probed the gate. Rally to the column, fight in the line until the camp breaks, and learn what the muster call is asking.
  • First Reclamation - the Southern Watch
    Main Story Quest 4. Scout the stone circle south of Fallen Varrock, win the Reclamation Column's Grand March on the southern road, raise Lumbridge's standard and establish the Southern Watch - the realm's first forward post.
  • Gameplay roadmap - the player journey
    The whole journey on one page - from your first hour in steel to commanding armies as King.
  • The North
    Main Story Quest 3. General Zo sends you to Edgeville to see what the Fall of Varrock did to the kingdom - find Oziach, stand at the Wilderness line where Rogue Knights give way to other players, and bring back the last dispatch Varrock ever sent.
  • The Rogue Problem
    The optional PK-schooling assignment - ask the Recruiting Sergeant after the Wizard Tower and he sets you on the rogues, then the whole Rogue Knight ladder. Nothing else waits on it.
  • The teleport portal
    The home portal's nine tabs cover everything - skilling, bosses, wilderness tiers, minigames - with danger tags.
  • The command window
    Type ::commands to open a tabbed window listing every command your rank can use - click one to drop it into your chat box.
  • Server announcements
    Where server-wide headlines show up - the ticker above the chat box - and how to tune it.
  • Combat fixes - September 2026
    What changed from the community bug list - weapons that now work as in OSRS, prayer and poison fixes, and the boss lairs that were repaired.
The War
  • The War explained
    The five war tiers - who may start each, what it costs, what it spends - troop command, and how pooled war loot is split by contribution. Every victory is temporary; the city stays fallen.
  • Marches - the realm's warband
    The free warband anyone can join, the hostile ground it strikes, Grand Marches and Wardens, Lord operations, and the wanted captains of Fallen Varrock.
  • Titles & citizenship
    The feudal rank ladder - what each title requires (coins and service), what it unlocks, why armour is rank-gated, and the one rule of the war: anyone may join, only the ranked may start.
  • A Kingdom Alone - the regional campaign phase
    Main Story Quest 5. After the Southern Watch, Duke Horacio and General Zo explain why Lumbridge cannot retake Varrock alone - and open the four strategic problems the surviving kingdoms must solve first. Short, dialogue-only, and one of the biggest unlocks in the game.
  • A Matter of Trolls
    Asgarnia campaign (BREACH), quest 2. Scout Death Plateau for Commander Denulth, find that the trolls are fighting each other, win over My Arm and Snowflake, and hold the pass with the Imperial Guard in the Battle of the Pass - so Falador finally has soldiers it can move.
  • The Guns of Asgarnia
    Asgarnia campaign quest 3. Falador's dwarf multicannons are worn out and Keldagrim stopped shipping steel - secure the route, win a trial order, smelt it on the Blast Furnace and bring Nulodion the steel for the first new gun in years. Then hold his yard when the Kinshra come to test it.
  • At the White Wall - the Asgarnia campaign begins
    Asgarnia campaign (BREACH), Quest 1. Report to Sir Rebral at Falador's north gate, hold the White Knight checkpoint against a Kinshra raid, hear why Sir Amik has an army but none to spare, meet Sir Tiffy, and read the front for yourself.
  • Old Wounds - the First Scar
    Asgarnia campaign (BREACH), Quest 4. Sir Tiffy has noticed Kinshra officers going north and not coming back. Steal their orders from the Dark Warriors' Fortress, meet Lord Daquarius, and follow an old Temple Knight reference into the Wilderness to a place the records call the First Scar.
PvP & Wilderness
  • Loot keys
    Every real-player kill mints a loot key - claim it at the Lumbridge Loot Chest before someone takes it off your corpse.
  • Death & item protection
    OSRS keep-3 rules apply everywhere - what you keep, where your stuff goes, and which content is safe.
  • PK rewards, Blood Money & Elo
    What killing players pays, where to spend Blood Money, and how your Elo and rank percentile work.
  • Rogue Knights - the PK bots
    Fake-player fighters hunt every road outside the city walls and the whole wilderness - weak metal fodder near town, escalating to elite NH meta deep in the wild, every kill paying Blood Money and rolling PK-set loot. Practise on them, then cross the ditch.
  • Fallen Varrock - the loot hub
    Varrock fell twelve years ago and stays fallen. No guards, no townsfolk - the dead walk the streets beside rogues and PKers, and the loot flows to whoever walks out alive.
  • The Rogue Knights - the PK ladder
    Fourteen named boss PKers across seven organized camps. The Sergeant assigns them weakest to strongest - each one you beat unlocks the gear for the next, all the way to AGS-class loot.
  • Hostile zones - extract or die
    Hostile ground turned loot grounds - gather from the loot spots and the supply drop, survive the garrison and the PKers, and slip out through a smugglers' trapdoor with your haul. First zone - the Wild Bandit Stronghold.
Minigames & Bosses
  • Wizard Tower
    The instanced tower-assault minigame - solo or in a band of five - that unlocks the special spellbooks and farms high-tier runes.
  • Corporeal Beast - the lair boss
    The Corporeal Beast now lives only in its own cave - no more Lumbridge event spawn - with its real OSRS stats and drop table.
  • Vorkath
    The undead dragon of Ungael - a solo instanced fight with dodge mechanics, acid phases and dragon-tier loot.
  • Barrows
    The six cursed brothers of Morytania - dig into the mounds, fight them one at a time, find the tunnel and loot the chest.
  • Zulrah
    The serpent of the poison waste - solo instanced, four rotations, form-swapping combat and the fang-tier loot table.
  • Alchemical Hydra
    The lab-grown hydra of Karuulm - four phases, chemical vents that strip its defences, and the claw-tier loot table.
  • Duelling & Staking
    The classic stake-your-items duel. Challenge a player anywhere in a safe zone, set the rules, both put up items and coins, then get whisked to a private arena and fight to the death - the winner takes the whole pot. Escrowed and crash-safe, so it can't be scammed.
  • King Black Dragon
    The three-headed dragon of the lair island - four kinds of dragonfire, multi-way, the classic entry boss.
  • Fight Cave (TzTok-Jad)
    The fire-cape gauntlet is back - the real cave's wave engine, waves 50-63 ending in TzTok-Jad, solo instanced with practice mode.
  • Giant Mole
    The Falador mole - a burrowing melee boss for mid-level players, mole claws and skins for the Bird's Nest trade.
  • God Wars Dungeon
    All four throne rooms are back at once - the generals, their bodyguards, and the godsword grind.
  • Kalphite Queen
    The two-form queen of the Kalphite Lair - switch prayers and switch styles between her flying and crawling forms.
  • What's coming next
    Content that's on the roadmap or visible in-game as "coming soon" - and what's actually playable today.
  • Dagannoth Kings
    Rex, Prime and Supreme in the Waterbirth chamber - three kings, three styles, the classic ring drops.
  • Wilderness Bosses
    The seven classic Wilderness bosses - Callisto, Vet'ion, Venenatis, Scorpia, the Chaos Elemental, the Chaos Fanatic and the Crazy Archaeologist - at their old lairs, with Callisto in his den.
  • Slayer Bosses
    Kraken, Cerberus, the Thermonuclear Smoke Devil, Skotizo and the Demonic Gorillas - the Slayer-tier bosses and their classic uniques.
  • Moons of Peril
    Neypotzli beneath Cam Torum - subdue the Blood, Blue and Eclipse Moons and claim the Lunar Chest for the Moon armour sets and weapons.
  • Fallen Varrock (PvM)
    What waits in the ruins outside the wars - elite undead, salvage piles, Malachai the Hollow, the Palace Warden and Captain Rovin's Arrav Intelligence assignments.
  • Senntisten Expeditions
    Operate a Digsite winch to descend into the buried Zarosian temple - three waves of wardens, the Custodian of Senntisten, relics and expedition logs.
  • Zemouregal & the Convergence
    The two repeatable story bosses - fight Zemouregal beside Arrav in the fallen palace, and face the Convergence in the depths beneath the Digsite.
  • Wintertodt
    The classic Firemaking boss - keep four braziers burning through the cold, heal the pyromancers, subdue the Wintertodt for supply crates.
  • Pest Control
    The Void Knights' classic - board a lander, defend the Void Knight, destroy four portals, earn Pest Control points for Void Knight equipment.
  • Guardians of the Rift
    The Runecraft minigame - mine guardian remains, craft essence, imbue it at the altar portals, power the Great Guardian and hold the barrier line against the abyss.
Magic
Skilling
  • Skilling & the war effort
    Where every skill trains, why The Mire is the hub, and how skilling literally powers the war.
  • Supplying the war - the Quartermaster
    What the Quartermaster pays for supplies, how the sell-only Supply Depot works, how Supply Drives double your War Effort, and the difference between War Effort and Realm Supplies.
  • Slayer & resource contracts
    Vannaka's combat tasks and gathering contracts - streak points, auto-tracking, and the rewards shop.
  • Blast Furnace
    Keldagrim's Blast Furnace - ore on the belt, bars from the dispenser, half the coal of a normal furnace, and a coffer that pays the dwarves.
Economy & Trading
Companions & Progression
  • Companions
    Recruit, train, gear and command your own levelable AI fighters - up to three at your side, a roster that grows with your rank and a price that climbs with every soldier.
Store & Membership
  • Bonds & membership
    How bonds move between players, what redeeming gets you, and the membership tiers.