Fall of Varrock

Trading Post & the market

From the Fall of Varrock Wiki - The Lumbridge courtyard market, the Trading Post's buy/sell prices, and what's deliberately not sold.

The economy centres on the Lumbridge courtyard market - every essential vendor stands in two shop rows by the castle, so you never hunt for a shop. This page explains how the market works; for the full stock-and-price reference see the shops directory, and for the route to every rare see Path to end game.

Shops open instantly - no dialogue

Clicking Trade (or Talk-to on a pure shopkeeper) opens the store directly - no chat menus. Vendors that run several stores show a tab strip along the bottom of the shop window; click a tab to switch store instantly:

  • Quartermaster - the Barrows wing (coins); Talk-to takes war-supply hand-ins.
  • Emblem Trader - Supplies / Spec weapons / Wildy sets / Revenant tabs.
  • Melee Shop (Horvik) - Weapons / Rank armour tabs.
  • Herblore Shop (Jatix) - all four seed stores, herbs, secondaries, unfinished potions and farm tools as tabs.
  • Skilling, Fishing and Rewards shops - Tools/Materials, Supplies/Fish and the Vote rewards tab.

The odd vendor with something to say still talks on Talk-to (Zaff can still lift you to the rune altar; the Quartermaster still takes war-supply hand-ins) - but Trade always goes straight to the wares.

Selling to shops

Every coin shop buys back what it stocks at 70% of value - with the shop window open, right-click an item in your inventory and pick Sell 1/5/10 (or Sell X). Runes go back to Zaff, fish to Gerrant, herbs and seeds to Jatix, armour to the Apprentice, and so on. The general store by the bridge buys odds and ends (anything up to 500 gp value) at the same 70%, and the Trading Post (::market) buys everyday commodities - runes, ores, bars, logs, food, herbs, gems, essence, planks - also at 70%. Reward and ticket shops (Quartermaster, Emblem Trader, Valaine, the currency desks) never buy back, and nothing they sell can be sold to any NPC.

Every NPC pays the same 70%, and no NPC buys gear or crafted goods. Smithed armour, fletched bows, cut gems, finished potions and every piece of boss or PvP equipment are sold to players: list them on the [Grand Exchange](#the-grand-exchange), where commodities have an NPC floor at 70% and everything else floats free - the margin comes from a real buyer, not the coin printer.

The Trading Post

::market opens the Trading Post - a player marketplace with an NPC backstop so trading works even at low population:

  • Buying: pay full item value.
  • Selling: receive 70% of value (the same rate as every shop; the margin is a deliberate gold sink).
  • Nothing is house stock: everything on the shelf is something a player sold, waiting to be bought back - if the shelf is empty, nobody has sold anything yet.
  • It buys everyday commodities only - the same list the Grand Exchange backs (runes, ores, bars, logs, food, herbs, gems, essence, planks). Gear, crafted goods and anything from a reward shelf go to the [Grand Exchange](#the-grand-exchange) for other players to buy.

Bonds are never bought by the post - they only move player-to-player. See Bonds & membership.

The Grand Exchange

The Trading Post is growing into a full Grand Exchange - the classic OSRS offer book, where you post buy and sell orders for coins and they fill against other players. It's being wired up now; here's how it works:

  • Post an offer: pick an item (the same search box you already know), set a quantity and a price per item, and confirm. Buy offers hold your coins, sell offers hold your items - both wait safely until they fill or you cancel, then the proceeds land in your collection box.
  • Stores set the minimums: everyday commodities (runes, bars, ores, logs, food, herbs, gems, essence, planks) have an NPC floor - a sell offer at or below 70% of value fills instantly, so a skiller can always cash out. Only the boring necessities the shops sell without limit (runes, arrows, cooked food, planks) also have an NPC ceiling at 100% of value, so magic ammo and food are never blocked by an empty exchange. Raw materials, gear, megarares and the special currencies have no NPC seller: their price floats on what players will pay.
  • Special currencies trade here too: Blood Money and Vote Tickets are tradeable items you can sell for coins - a PKer can cash out Blood Money to a PvMer, a voter can sell tickets - so gold and grind flow between playstyles. No NPC sells either currency: their gp value is whatever players pay here. (Boss Tickets were retired in September 2026 - bosses pay in drops.)

The market rows

  • General stores & supply vendors - food, tools, runes, gear up to the adamant cap (dragon and rune-plus come from drops, the Forge and war loot; better food and potions are gated behind skilling).
  • Armoury - heavier armour unlocks with your feudal rank.
  • Loot Chest - claim your wilderness loot keys.
  • Emblem Trader - the PK Rewards vendor (Blood Money): PK supplies, spec weapons, the wilderness sets (Vesta's/Statius's/Morrigan's/Zuriel's) and revenant weapons. The PvP gear chase lives here.
  • Quartermaster - the Warlord's Armoury - the Barrows wing for coins (the mid-game gp sink) and the war-supply hand-in. The old Boss-Ticket catalogue is retired: chase gear comes from the bosses and the war that drop it, and moves only between players. War-forged Torva/Masori/Ancestral are never sold: the Smith makes them, nobody else.
  • Bond Merchant - redeem bonds.
  • Donor Store (::donorstore) - cosmetic rares (partyhats, santa, h'ween masks) for Donor Points; tradeable, stat-less flex.
  • Commander's Regalia (::prestigeshop) - the sanguine regalia set for Prestige (commanders only earn it).
  • Gambling Host - house dice at the south end.
  • Reward shop - spend Vote tickets (a tradeable, stackable ticket item earned from voting).
  • The Grand Exchange stand - on the old fountain site at the north end of the aisle: click it to open the Exchange (the clerk and ::ge work too). The Altar of the Occult now stands on the north exit path just past the teleport portal and switches your spellbook; the church altar just east of the market recharges prayer points - bones offered on it earn boosted Prayer xp.

Player trading

Direct player-to-player trading works everywhere with the standard two-screen trade interface. Check your net worth with ::wealth, or see the richest players online with ::wealthtop.

Wiki › Economy & Trading

This page was last edited on 2026-07-21.