Fall of Varrock

PK rewards, Blood Money & Elo

From the Fall of Varrock Wiki - What killing players pays, where to spend Blood Money, and how your Elo and rank percentile work.

Killing real players pays in three ways: their risked loot (as a loot key in the wilderness), Blood Money, and your climb up the Elo ladder. Killing the Rogue Knight bots pays Blood Money too, at half rate.

Blood Money

Every real-player kill drops Blood Money into your inventory:

  • 25 base + 3 per combat level of the victim - a level-126 kill pays 403.
  • It's a real inventory item, so it's riskable and lootable like anything else.
  • Bot kills pay half. A slain Rogue Knight pays the same formula halved (a level-126 elite: 201), and the named ladder knights pay double that (Lord Vexmar: 403). No daily cap and none of the fair-play gates below - bots are the reliable grind, humans the real payout. Bots never drop the gear they wear, and they never earn Blood Money from you.

Fair-play rules

Blood Money is a real, tradeable currency, so a kill only pays when it was a real fight. The loot key is always yours - only the Blood Money and the Elo are gated:

  • Only wilderness kills of real players go through these rules. Companions and safe-zone player deaths never mint; Rogue Knight bots pay their own flat bounty, safe camps included.
  • Shared connection - two accounts logged in from the same address don't pay each other.
  • Repeat victims - the same victim pays once per 30 minutes, and a pair of players can only pay each other 3 times a day (in either direction - trading kills counts as one pair).
  • Caps - a victim can only fund 10 payouts a day, and a killer earns from at most 20 kills a day.
  • Risk - the victim must have risked at least 20,000 gp of tradeables (their kept items don't count; unclaimed loot keys they were carrying do).
  • New accounts - victims on accounts under 24 hours old don't pay.

When a kill is refused you see why in chat (Blood money: none - ...). Staff can audit every payout, so farming alts is a fast way to lose the account.

Spend it at the PK Rewards vendor (::pkshop, or the Emblem Trader in the Lumbridge market's east row) - four shelves:

PK supplies - the consumables PKing burns (shark 5, prayer pot 20, ranging 25, restore 30, brew 35, super combat 40). The loop feeds itself.

Spec weapons - the PKer's gear chase, priced in Blood Money:

ItemBMItemBM
Granite maul1,500Burning claws14,000
Abyssal whip3,000Armadyl godsword15,000
Dragon warhammer10,000Dragon claws (or)16,000
Dragon claws12,000Elder maul20,000
Ancient godsword20,000Voidwaker30,000

Claws and the warhammer also drop from the wanted captains at 1/15 - hunting them is the cheaper path; the shop is your bad-luck protection.

Wilderness sets - Vesta's (including the Vesta's longsword), Statius's, Morrigan's and Zuriel's, 8,000-25,000 BM per piece. These are the wilderness prestige sets your rank gates - and Blood Money is their only source.

Revenant weapons - craw's / viggora's / thammaron's at 6,000, their upgraded forms at 10,000-12,000.

PvM chase gear (tbow, scythe, GWD bases…) deliberately is NOT here - that's the Warlord's Armoury's Boss-Ticket catalogue. Currency matches playstyle.

Stats, Elo and rank

Only human-vs-human fights count - bots never touch your record.

  • Kills / Deaths / K-D - lifetime, saved on your account.
  • Elo - you start at 1000; every real PvP death moves rating between killer and victim using standard Elo math (beating higher-rated players pays more). Kills the fair-play rules above reject don't move Elo or your kill count.
  • Rank percentile - your standing against every account on the server (online and offline), shown as "TOP x.x%".

Check yourself with ::pkstats, or just look at the PK info box overlay in the client (top-left), which live-updates kills, deaths, K/D, Elo and rank. Full leaderboards - Top Kills, Deaths, K-D and Elo - are on the site's Hiscores under the combat tabs.

Wiki › PvP & Wilderness

This page was last edited on 2026-09-12.