Castle Wars
Castle Wars is the classic team war, fought on the real Castle Wars arena: Saradomin's
castle in the south-east, Zamorak's in the north-west, and a battlefield in between. Steal the
enemy's standard (their flag) off the top of their keep, carry it across the field, and touch
it to your own standard to score. Most captures when the horn sounds after 20 minutes wins.
You never fight short-handed here: both armies are filled to 10 a side with soldiers (bots).
One real player is enough to start a war — every human who joins mid-game simply takes a
soldier's place, so it's always a full battle.
Getting in
Use ::cw (or walk to the Castle Wars lobby) and step through a god portal:
- Saradomin portal — fight in blue for Saradomin.
- Zamorak portal — fight in red for Zamorak.
- Guthix portal — let the balance decide; you're sent to whichever side needs you.
The portal drops you into your team's underground waiting room, just like the original —
a countdown to the next war shows on screen above your chatbox (and during the war it shows
the time remaining and the live score). The war begins about a minute after the first soldier
queues; the exit portal in the waiting room takes you back to the lobby if you change your
mind. If a war is already raging, a lobby portal throws you straight into the fight — a
filler soldier steps aside for you.
Your own gear comes with you (deaths are safe), but your cape is set aside and you wear your
team's hooded cloak until the war ends. It's returned when you leave, even after a crash.
How the war works
1. You spawn in your castle's spawn room (keep level 1). Grab bandages from the tables —
they heal and restore run energy. Pass through your team's energy barrier to head out.
The barrier only lets your own team through.
2. Cross the field — or go under it. The enemy standard flies at the top of their keep.
The direct route is through their front gates (open them — or fight through while your
soldiers hold the line). The sneaky route is the tunnels: mid-field trapdoors drop you
into the passages under the battlefield, surfacing behind the enemy front line. Each
castle also has a side cave ladder down, and the deeper tunnels can be mined open
through the rubble.
3. Capture the standard. Click it to seize it. The banner takes both hands (your weapon and
shield go to your pack — keep two inventory spaces free), so your team must cover your escape.
4. Run it home. Touch your own standard with the enemy banner to score. Every capture
pays the capturer a bonus on the spot.
5. Guard your own flag. If a flag carrier is killed, the standard falls where they died:
the owning team clicks it to return it home instantly; the attackers click it to pick it
up and keep running.
Dying is completely safe — you keep everything and respawn in your spawn room a moment later.
Fallen soldiers (bots) rejoin the lines after a short delay, so the armies stay at full strength
all war long.
Rewards
Everything pays in coins:
| Result | Payout |
|---|---|
| Flag capture (to the capturer) | 25,000 |
| Win | 50,000 |
| Draw | 20,000 |
| Loss | 10,000 |
The lobby scoreboard tracks the current war, the last result, and your career wins and
captures.
Tips
- Two free inventory slots before you go flag-running — the banner forces your weapon and
shield into your pack.
- Bandages are war supplies: they only work inside the arena, so stock up from the tables in
the castle, not for the bank.
- Your soldiers fight a real war: defenders hold the courtyard, return your dropped standard
and hunt down enemy flag carriers; assault squads breach the enemy gates; flankers take the
tunnels and surface behind the line — and each side fields a flag runner who will climb
the keep, steal the standard and score it. Watch your own flag: the enemy's runner is coming.
- Head-on pushes stall against a defended gate. Take the tunnels and pop up behind the line —
that's how wars get won.
- Want out mid-war? The portal in your spawn room returns you to the lobby (your cape comes
back at the door).
Related
- Last Man Standing — free-for-all battle royale.
- PK Training Arena — practise your PvP before the war.
- Death & item protection — why Castle Wars deaths are safe.
This page was last edited on 2026-07-07.
