Zemouregal & the Convergence
Two fights the main story leaves behind for you to repeat. Arrav, freed, waits in the
fallen palace's west hall: talk to him (or ::zemouregal / ::convergence) and choose. Both are
private instances with safe deaths, a fifteen-minute clock and companions left at the door.
Zemouregal
The Mahjarrat who broke Varrock, met again in his stolen palace — and this time Arrav fights
beside you, striking every few seconds for solid damage.
- Melee 30 when you stand close; otherwise an ice bolt (28, holds you two ticks) or a blood bolt (26, heals him half of what lands).
- Every sixth attack: "Rise, and serve!" — two risen dead join him. Kill them or kite them.
- Every tenth attack: Mahjarrat flare — three ticks of warning, then 32 through prayer to anyone within three tiles. Step out.
- Below a third of his health he wrenches at Arrav's heart, stunning your ally for a spell.
- If Arrav falls, Zemouregal drinks 200 from the loss. Keep him alive if you can.
Drops (every kill): 3 Relics of old Varrock, 15 Varrock salvage, plus runes, bars, bones and
potions. Chase: Arrav's axe (1/150, cosmetic), Mahjarrat notes (two volumes, 1/40 each).
Pays 50 War Effort, 6 Commendations; a Warden's ember one kill in five.
The Convergence
What the Fracture left behind: the buried conduits' manifestation, deepest in current
Senntisten. Magic only — bring the prayer and the restores.
- Necrotic wave 30, biting 5 prayer each hit.
- Every fifth attack: grasping conduits — a three-tick hold and 18 damage.
- Every ninth: fracture pulse — three ticks of warning, then 38 through prayer within three tiles.
- At two-thirds and one-third health it births three echoes.
Drops (every kill): 4 relics, 20 salvage and a Warden's ember, plus high runes, bars,
bones and potions. Pays 80 War Effort, 10 Commendations. Your Convergence
kill count is recorded — the Fracture-Sealer standing will hang on it.
::kc tracks both.
This page was last edited on 2026-09-03.
