Fall of Varrock

Barrows

From the Fall of Varrock Wiki - The six cursed brothers of Morytania - dig into the mounds, fight them one at a time, find the tunnel and loot the chest.

Barrows is the classic crypt run, kept faithful to Old School: six burial mounds, six

brothers with their signature set effects, a hidden tunnel and a reward chest whose loot grows

with everything you killed on the way down.

Getting there

Open the teleport portal → Bosses → Barrows (or ::barrows). You land just north of the

mounds. Bring a spade, prayer potions and food — **your prayer drains the whole time you are

underground**.

The run

  1. Dig on a mound with your spade to drop into that brother's crypt.
  2. Search the sarcophagus. The brother climbs out beside you and attacks. Kill him, then take the staircase back up and dig the next mound.
  3. One crypt is the tunnel. Every run picks a different one at random; searching its sarcophagus lowers you into the tunnels instead of waking the brother — **but only once the other five brothers are dead**. Find it early and the crypt's wards hold it shut until you have dealt with the rest (a Fall of Varrock rule; Old School lets you drop in at any time). Down there the crypt vermin (rats, spiders, bloodworms, skeletons) count toward your reward too.
  4. Open the chest. The brother you didn't fight rises behind you. Kill him for full reward potential, then search the chest again to loot it — you are carried back to the surface.

Your run is remembered across logouts until you loot the chest.

The brothers

BrotherStyleSet effect against you
Ahrim the BlightedMagic (range 8)Sometimes drains 5 Strength
Dharok the WretchedMeleeHits harder the lower his own health — finish him fast
Guthan the InfestedMeleeHeals himself by the damage he deals
Karil the TaintedRanged (range 8)Sometimes saps a fifth of your Agility
Torag the CorruptedMeleeSometimes drains a fifth of your run energy
Verac the DefiledMeleeEvery fourth swing pierces protection prayers

Protect from Melee holds four of them; swap to Missiles for Karil and Magic for Ahrim.

Loot

The chest uses the Old School reward rules:

  • Reward potential = the combat levels of everything you killed (capped at 1000) plus 2 per brother — 1012 at most.
  • You get one roll plus one per brother killed (seven at most).
  • Each roll has a 1 in (450 − 58 × brothers) chance of one of the 24 Barrows pieces — 1/102 per roll with all six down. Otherwise it draws from coins, mind/chaos/death/blood runes, bolt racks, key halves and, at full potential, the dragon med helm.
  • An elite clue scroll rolls separately (1/200, improving to 1/29 with all six brothers).

Every Barrows piece is a Collection Log entry. ::kc tracks your chest count and

per-brother kills, and every chest counts toward the boss kill milestones.

See also

Wiki › Minigames & Bosses

This page was last edited on 2026-09-02.