Fall of Varrock

Combat fixes - September 2026

From the Fall of Varrock Wiki - What changed from the community bug list - weapons that now work as in OSRS, prayer and poison fixes, and the boss lairs that were repaired.

The community bug list from early September was worked through in one batch. Everything below

is live; the design suggestions from the same list (shop catalogues, War Forge tiers, Slayer

tiers) are with the operator and the economy team.

Weapons and gear

  • Scythe of vitur sweeps a 1×3 arc and hits large monsters up to three times (100% / 50% / 25%), each with its own accuracy roll.
  • Amulet of blood fury - a 20% chance on every melee hit to heal you for 30% of the damage.
  • Ring of suffering (every version) recoils like a ring of recoil, without charges. Recoil damage is now floor(hit / 10) + 1.
  • Dragon thrownaxe special attack fires (it was stuck on the melee-only instant path).
  • Webweaver bow special - Swarm: four shots at 40% damage with double accuracy, each able to poison. The webweaver, Craw's bow, the crystal bow and the Bow of Faerdhinen ignore your quiver entirely (nothing is consumed), and the two revenant bows hit **50% harder and more accurately against monsters in the Wilderness**.
  • Nightmare staves - Immolate (volatile) and Invocate (eldritch) special attacks; see the magic guide.
  • Powered staves (tridents, sanguinesti, Tumeken's shadow) now hit **players and wilderness bots**, and you can cast any spellbook spell while wielding one (a single cast, then the staff resumes).
  • Bursts and barrages splash the full 3×3 wherever the ground is multi-combat - including the God Wars throne rooms - and big monsters overlapping the square count too.

Prayer, poison, status

  • The prayer book and your overhead icon can no longer disagree: refusals sync the book back, prayers switch off across a login, and a dragon scimitar special actually strips your overhead.
  • Poison and venom colour your health bar (green / dark green) with the right severity and countdown. The yellow bar some remember from OSRS is disease, which does not exist here.
  • Every bone type can be buried or offered - hydra, superior dragon, wyrm, drake, dagannoth, ourg and the rest. The God Wars altars restore prayer once every ten minutes.

Bosses and lairs

  • Kraken surfaces again (the whirlpool's Disturb option never fired). Kraken, Cerberus, Thermy and the Hydra now need their Slayer level at the portal as well as in the fight; the Hydra's 95 was missing entirely. The second, unattackable Cerberus is gone.
  • Karuulm Slayer Dungeon is open (portal → Slayer): wyrms, drakes, hydras and sulphur lizards with OSRS Slayer levels.
  • Scorpia's cave is Wilderness level 54 with working entrances and exits, aggressive offspring and a respawn countdown; every wilderness boss lair now has one, and the portal lands you outside the boss's aggro range.
  • Venenatis drains prayer only when her magic volley connects. She, Callisto, Vet'ion and the Chaos Fanatic no longer play animations their models cannot.
  • Skotizo's altars can be killed to weaken him.
  • The Convergence / Zemouregal: loot drops at your feet and you have a full minute to pick it up before the dungeon closes. The Digsite is now safe ground.
  • Moons of Peril teleport lands on the walkway level, on the way to the moon monolith.

The Mire

  • Hunter, Runecraft and Farming have their own portal rows; the river cooking range (which stood in the river) is gone; the hunter thickets are visible bushes; the altar, workbench and flowerbeds explain themselves when clicked; Zaff's rune-altar teleport works.
  • Fishing spots stay in the water.
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This page was last edited on 2026-09-04.