God Wars Dungeon
The God Wars Dungeon generals have returned - all four at once, rebuilt as a single
package. These are shared-world camps, not instances: each throne room holds its
general and three bodyguards, everything in the room is aggressive, and other players
can be fighting alongside (or against) you. Bring a team or bring courage.
Getting there
Teleport portal → Bosses tab: General Graardor, Commander Zilyana,
K'ril Tsutsaroth and Kree'arra each land you at the edge of their room.
These rooms are hostile ground - the whole camp wakes up when you walk in.
The four fights
| General | Bodyguards | The fight |
|---|---|---|
| General Graardor (Bandos) | Steelwill (mage), Grimspike (ranger), Strongstack (melee) | Crushing melee up close; his ranged boulder barrage hits everyone in the room. Pray Melee in his face, watch the barrage. His magic defence is enormous - bring melee or ranged. |
| Commander Zilyana (Saradomin) | Growler (mage), Bree (ranger), Starlight (melee) | The fastest attacker in the game - relentless melee, and 1-in-7 attacks she roots the room with an instant lightning burst (two magic hits on everyone, no projectile to dodge). Protect from Magic when she glows. |
| K'ril Tsutsaroth (Zamorak) | Balfrug (mage), Zakl'n (ranger), Karlak (melee) | Heavy slashes and a room-wide magic barrage - and praying melee is a gamble: he can smash through your prayer for up to 49, draining half your prayer points. Carries poison on every attack - bring antidotes. |
| Kree'arra (Armadyl) | Skree (mage), Geerin (ranger), Kilisa (melee) | Flying - melee cannot touch him. His gale blast hits the whole room for up to 71 ranged and buffets everyone back a tile; his magic volley is the softer roll. Ranged him down, Protect from Missiles. |
Kill the bodyguards first or fight in a corner - every caster and ranger in the room
will be on you from the moment you land.
Each throne room has its god's altar: Pray-at restores your prayer points in full, once
every ten minutes (the cooldown is shared by all four altars and survives logging out). The
altars take no bone offerings. The rooms are multi-combat, so bursts and barrages splash the
bodyguards.
Loot - the godsword grind
Every general drops from his own donor table, with the chase items all Collection Log
entries:
- Godsword shards 1/2/3 - 1/100 each from every general; combine three shards and a hilt at an anvil for a godsword.
- Hilts - Bandos / Saradomin / Zamorak / Armadyl, 1/125 from their owner.
- Bandos armour (chestplate/tassets 1/128, boots 1/64) from Graardor.
- Armadyl armour (helmet 1/64, chestplate/chainskirt 1/128) from Kree'arra.
- Saradomin sword (1/64), Armadyl crossbow (1/200), Saradomin's light from Zilyana.
- Zamorakian spear (1/100), Staff of the dead (1/250), Steam battlestaff from K'ril.
- God pets - each general drops his own at 1/1000.
Every kill rolls the general's drop table and counts toward ::kc; bodyguards drop from the standard tables.
See also
- Bosses overview - what's live and what's returning.
- Path to end game - where godswords sit in the gear ladder.
This page was last edited on 2026-09-04.
